App在后台久置后,再次从桌面或最近的任务列表唤醒时常常会产生崩溃,这常常是App在后台被系统杀死,再次恢复的时候遇到了问题,而在使用FragmentActivity+Fragment的时候会更加频繁。比如,如果Fragment没有提供默许构造方法,就会在重建的时候由于反射创建Fragment失败而崩溃,再比如,在onCreate里面new 1个FragmentDialog,并且show,被后台杀死后,再次唤醒的时候,就会show两个对话框,这是为何?其实这就触及了后台杀死及恢复的机制,其中触及的知识点主要是FragmentActivity、ActivityManagerService、LowMemoryKiller机制、ActivityStack、Binder等1系列知识点。放在1篇文章里面可能会有些长,因此,Android后台杀死系列写了3篇:
本篇是Android后台杀死系列的第1篇,主要讲授在开发进程中,由于后台杀死触及的1些崩溃,和如何避免这些崩溃,还有就是简单的介绍1下onSaveInstanceState与onRestoreInstanceState履行时机与原理,这两个函数也是Android面试经常问的两个点,是比简单的启动模式Activity声明周期略微更深入细致1些的地方,也通过这个点引入后台杀死及恢复原理。
当App被后台异常杀死后,再次点击icon,或从最近任务列表进入的时候,系统会帮助恢复当时的场景,重新创建Activity,对FragmentActivity,由于其中有Framgent,逻辑会相对再复杂1些,系统会首先重建被烧毁的Fragment。
我们创建1个Activity,并且在onCreate函数中新建并show1个DialogFragment,以后通过某种方式将APP异常杀死(RogueKiller摹拟后台杀死工具),再次从最近的任务唤起App的时候,会发现显示了两个DialogFragment,代码以下:
public class DialogFragmentActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
DialogFragment dialogFragment = new FragmentDlg();
dialogFragment.show(getSupportFragmentManager(), "");
}
这不但让我们奇怪,为何呢?虽然被杀死了,但是onCreate函数在履行的时候还是只履行了1次啊,为何会出现两个DialogFragment,这里其实就有1个DialogFragment是通过Android本身的恢复重建机制重建出来,在异常杀死的情况下onCreate(Bundle savedInstanceState)函数的savedInstanceState参数也不是null,而是包括了被杀死时所保存的场景信息。再来看个崩溃的例子,新建1个CrashFragment,并且抛弃默许无参构造方法:
public class CrashFragment extends Fragment {
public CrashFragment(String tag) {
super();
}
}
以后再Activity中Add或replace添加这个CrashFragment,在CrashFragment显示后,通过RogueKiller摹拟后台杀死工具摹拟后台杀死,再次从最近任务列表里唤起App的时候,就会遇到崩溃,
Caused by: android.support.v4.app.Fragment$InstantiationException:
Unable to instantiate fragment xxx.CrashFragment:
make sure class name exists, is public, and has an empty constructor that is public
at android.support.v4.app.Fragment.instantiate(Fragment.java:431)
at android.support.v4.app.FragmentState.instantiate(Fragment.java:102)
at android.support.v4.app.FragmentManagerImpl.restoreAllState(FragmentManager.java:1952)
at android.support.v4.app.FragmentController.restoreAllState(FragmentController.java:144)
at android.support.v4.app.FragmentActivity.onCreate(FragmentActivity.java:307)
at android.support.v7.app.AppCompatActivity.onCreate(AppCompatActivity.java:81)
上面的这两个问题主要触及后台杀死后FragmentActivity本身的恢复机制,其实super.onCreate(savedInstanceState)在恢复时做了很多我们没有看到的事情,先看1下崩溃:
看1下support-V4中FragmentActivity中onCreate代码以下:
protected void onCreate(@Nullable Bundle savedInstanceState) {
mFragments.attachHost(null /*parent*/);
super.onCreate(savedInstanceState);
...
if (savedInstanceState != null) {
Parcelable p = savedInstanceState.getParcelable(FRAGMENTS_TAG);
mFragments.restoreAllState(p, nc != null ? nc.fragments : null);
}
mFragments.dispatchCreate();
}
可以看到如果savedInstanceState != null,就会履行mFragments.restoreAllState逻辑,其实这里就牵扯到恢复时重建逻辑,再被后台异常杀死前,或说在Activity的onStop履行前,Activity的现场和Fragment的现场都是已被保存过的,实际上是被保存早ActivityManagerService中,保存的格式FragmentState,重建的时候,会采取反射机制重新创Fragment
void restoreAllState(Parcelable state, List<Fragment> nonConfig) {
...
for (int i=0; i<fms.mActive.length; i++) {
FragmentState fs = fms.mActive[i];
if (fs != null) {
Fragment f = fs.instantiate(mHost, mParent);
mActive.add(f);
...
其实就是调用FragmentState的instantiate,进而调用Fragment的instantiate,最后通过反射,构建Fragment,也就是,被加到FragmentActivity的Fragment在恢复的时候,会被自动创建,并且采取Fragment的默许无参构造方法,如果没哟这个方法,就会抛出InstantiationException异常,这也是为何第2个例子中会出现崩溃的缘由。
*/
public static Fragment instantiate(Context context, String fname, @Nullable Bundle args) {
try {
Class<?> clazz = sClassMap.get(fname);
if (clazz == null) {
// Class not found in the cache, see if it's real, and try to add it
clazz = context.getClassLoader().loadClass(fname);
sClassMap.put(fname, clazz);
}
Fragment f = (Fragment)clazz.newInstance();
if (args != null) {
args.setClassLoader(f.getClass().getClassLoader());
f.mArguments = args;
}
return f;
} catch (ClassNotFoundException e) {
throw new InstantiationException("Unable to instantiate fragment " + fname
+ ": make sure class name exists, is public, and has an"
+ " empty constructor that is public", e);
} catch (java.lang.InstantiationException e) {
throw new InstantiationException("Unable to instantiate fragment " + fname
+ ": make sure class name exists, is public, and has an"
+ " empty constructor that is public", e);
} catch (IllegalAccessException e) {
throw new InstantiationException("Unable to instantiate fragment " + fname
+ ": make sure class name exists, is public, and has an"
+ " empty constructor that is public", e);
}
}
q
可以看到场景2提示的errormsg跟抛出的异常是可以对应上的,其实Fragment源码里面也说得很清楚:
/**
* Default constructor. <strong>Every</strong> fragment must have an
* empty constructor, so it can be instantiated when restoring its
* activity's state. It is strongly recommended that subclasses do not
* have other constructors with parameters, since these constructors
* will not be called when the fragment is re-instantiated; instead,
* arguments can be supplied by the caller with {@link #setArguments}
* and later retrieved by the Fragment with {@link #getArguments}.
*
* <p>Applications should generally not implement a constructor. The
* first place application code an run where the fragment is ready to
* be used is in {@link #onAttach(Activity)}, the point where the fragment
* is actually associated with its activity. Some applications may also
* want to implement {@link #onInflate} to retrieve attributes from a
* layout resource, though should take care here because this happens for
* the fragment is attached to its activity.
*/
public Fragment() {
}
大意就是,Fragment必须有1个空构造方法,这样才能保证重建流程,并且,Fragment的子类也不推荐有带参数的构造方法,最好采取setArguments来保存参数。下面再来看下为何会出现两个DialogFragment。
Fragment在被创建以后,如果不通过add或replace添加到Activity的布局中是不会显示的,在保存现场的时候,也是保存了add的这个状态的,来看1下Fragment的add逻辑:此时被后台杀死,或旋转屏幕,被恢复的DialogFragmentActivity时会出现两个FragmentDialog,1个被系统恢复的,1个新建的。
通常我们FragmentActivity使用Fragment的方法以下:假定是在oncreate函数中:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Fragment fr = Fragment.instance("")
getSupportFragmentManager().beginTransaction()
.add(R.id.container,fr).commit();
其中getSupportFragmentManager返回的是FragmentManager的子类FragmentManagerImpl,FragmentManagerImpl是FragmentActivity的1个内部类,其Fragment的管理逻辑都是由FragmentManagerImpl来处理的,本文是基于4.3,后面的高版本引入了FragmentController其实也只是多了1层封装,原理差别不是太大,有兴趣可以自己分析:
public class FragmentActivity extends Activity{
...
final FragmentManagerImpl mFragments = new FragmentManagerImpl();
...
final FragmentContainer mContainer = new FragmentContainer() {
@Override
@Nullable
public View findViewById(int id) {
return FragmentActivity.this.findViewById(id);
}
@Override
public boolean hasView() {
Window window = FragmentActivity.this.getWindow();
return (window != null && window.peekDecorView() != null);
}
};
FragmentManagerImpl的beginTransaction()函数返回的是1个BackStackRecord()
@Override
public FragmentTransaction beginTransaction() {
return new (this);
}
从名字就能够看出,beginTransaction是为FragmentActivity生成1条Transaction(事务),可以履行,也能够反向,作为退栈的1个根据,FragmentTransaction的add函数实现以下,
public FragmentTransaction add(Fragment fragment, String tag) {
doAddOp(0, fragment, tag, OP_ADD);//异步操作的,跟Hander类似
return this;
}
private void doAddOp(int containerViewId, Fragment fragment, String tag, int opcmd) {
fragment.mFragmentManager = mManager;
...
Op op = new Op();
op.cmd = opcmd;
op.fragment = fragment;
addOp(op);
}
以后commit这个Transaction, 将Transaction插入到Transaction队列中去,终究会回调FragmentManager的addFragment方法,将Fragment添加FragmentManagerImpl到保护Fragment列表中去,并且根据当前的Activity状态,将Fragment调剂到适合的状态,代码以下:
public void addFragment(Fragment fragment, boolean moveToStateNow) {
if (mAdded == null) {
mAdded = new ArrayList<Fragment>();
}
makeActive(fragment);
if (!fragment.mDetached) {
if (mAdded.contains(fragment)) {
throw new IllegalStateException("Fragment already added: " + fragment);
}
mAdded.add(fragment);
fragment.mAdded = true;
fragment.mRemoving = false;
if (fragment.mHasMenu && fragment.mMenuVisible) {
mNeedMenuInvalidate = true;
}
if (moveToStateNow) {
moveToState(fragment);
}
}
}
为何说FragmentManager是FragmentActivity管理Fragment的核心呢,请看下面:
final class FragmentManagerImpl extends FragmentManager implements LayoutInflaterFactory {
...
ArrayList<Runnable> mPendingActions;
Runnable[] mTmpActions;
boolean mExecutingActions;
ArrayList<Fragment> mActive;
ArrayList<Fragment> mAdded;
ArrayList<Integer> mAvailIndices;
ArrayList<BackStackRecord> mBackStack;
可以看出FragmentManagerImpl帮FragmentActivity保护着所有管理Fragment的列表,FragmentManagerImpl的State是和Activity的State1致的,这是管理Fragment的关键。其实Fragment本身是没有甚么生命周期的,它只是1个View的封装,完全依托FragmentManagerImpl来进行同步摹拟生命周期,比如在onCreate函数中创建Fragment,add后,在履行的到Activity本身的onCreateView之前,Fragment的onCreateView是不会履行的,也就是Fragment是被动式的跟FragmentActivity保持1致。既然Fragment只是个View的封装,那末它是如何转换成View,并添加到Container中去的呢?关键是moveToState函数,这个函数强迫将新add的Fragment的生命周期与Activity同步:
void moveToState(Fragment f, int newState, int transit, int transitionStyle,
boolean keepActive) {
...
if (f.mState < newState) { //低于当前Activity的状态
switch (f.mState) {
case Fragment.INITIALIZING:
...
f.mActivity = mActivity;
f.mParentFragment = mParent;
f.mFragmentManager = mParent != null
? mParent.mChildFragmentManager : mActivity.mFragments;
f.mCalled = false;
f.onAttach(mActivity);
...
if (!f.mRetaining) {
f.performCreate(f.mSavedFragmentState);
}
case Fragment.CREATED:
if (newState > Fragment.CREATED) {
f.mView = f.performCreateView(f.getLayoutInflater(
f.mSavedFragmentState), container, f.mSavedFragmentState);
f.onViewCreated(f.mView, f.mSavedFragmentState);
f.performActivityCreated(f.mSavedFragmentState);
if (f.mView != null) {
f.restoreViewState(f.mSavedFragmentState);
}
f.mSavedFragmentState = null;
}
case Fragment.ACTIVITY_CREATED:
case Fragment.STOPPED:
if (newState > Fragment.STOPPED) {
f.performStart();
}
case Fragment.STARTED:
if (newState > Fragment.STARTED) {
f.mResumed = true;
f.performResume();
可以看出,add Fragment以后,需要让Fragment跟当前Activity的State保持1致。现在回归正题,对后台杀死状态下,为何会show两个DialogFragment呢,我们需要接着看就要Fragment的异常处理的流程,在Fragment没有没有参构造方法会引发崩溃里面,分析只是走到了Fragment的构建,现在接着往下走。提供无参构造函数后,Fragment可以正确的新建出来,以后呢?以后就是1些恢复逻辑,接着看restoreAllState
void restoreAllState(Parcelable state, ArrayList<Fragment> nonConfig) {
if (state == null) return;
FragmentManagerState fms = (FragmentManagerState)state;
mActive = new ArrayList<Fragment>(fms.mActive.length);
for (int i=0; i<fms.mActive.length; i++) {
FragmentState fs = fms.mActive[i];
if (fs != null) {
Fragment f = fs.instantiate(mActivity, mParent);
mActive.add(f);
fs.mInstance = null;
// Build the list of currently added fragments.
if (fms.mAdded != null) {
mAdded = new ArrayList<Fragment>(fms.mAdded.length);
for (int i=0; i<fms.mAdded.length; i++) {
Fragment f = mActive.get(fms.mAdded[i]);
if (f == null) {
throwException(new IllegalStateException(
"No instantiated fragment for index #" + fms.mAdded[i]));
}
f.mAdded = true;
if (DEBUG) Log.v(TAG, "restoreAllState: added #" + i + ": " + f);
if (mAdded.contains(f)) {
throw new IllegalStateException("Already added!");
}
mAdded.add(f);
}
// Build the back stack.
if (fms.mBackStack != null) {
mBackStack = new ArrayList<BackStackRecord>(fms.mBackStack.length);
for (int i=0; i<fms.mBackStack.length; i++) {
BackStackRecord bse = fms.mBackStack[i].instantiate(this);
mBackStack.add(bse);
if (bse.mIndex >= 0) {
setBackStackIndex(bse.mIndex, bse);
}
其实到现在现在Fragment相干的信息已恢复成功了,以后随着FragmentActivity周期显示或更新了,这些都是被杀死后,在FragmentActiivyt的onCreate函数处理的,也就是默许已将之前的Fragment添加到mAdded列表中去了,但是,在场景1,我们有手动新建了1个Fragment,并添加进去,所以,mAdded函数中就有连个两个Fragment。这样,在FragmentActivity调用onStart函数以后,会新建mAdded列表中Fragment的视图,将其添加到相应的container中去,并在Activity调用onReusume的时候,显示出来做的,这个时候,就会显示两份,其实如果,在这个时候,你再杀死1次,恢复,就会显示3分,在杀死,重启,就是4份。。。。
@Override
protected void onStart() {
super.onStart();
mStopped = false;
mReallyStopped = false;
mHandler.removeMessages(MSG_REALLY_STOPPED);
if (!mCreated) {
mCreated = true;
mFragments.dispatchActivityCreated();
}
mFragments.noteStateNotSaved();
mFragments.execPendingActions();
mFragments.doLoaderStart();
// NOTE: HC onStart goes here.
mFragments.dispatchStart();
mFragments.reportLoaderStart();
}
以上就是针对两个场景,对FramgentActivity的1些分析,主要是回复时候,对Framgent的1些处理。
在在点击home键,或跳转其他界面的时候,都会回调用onSaveInstanceState,但是再次唤醒却不1定调用OnRestoreInstance,这是为何呢?onSaveInstanceState与OnRestoreInstance难道不是配对使用的?在Android中,onSaveInstanceState是为了预防Activity被后台杀死的情况做的预处理,如果Activity没有被后台杀死,那末自然也就不需要进行现场的恢复,也就不会调用OnRestoreInstance,而大多数情况下,Activity不会那末快被杀死。
onSaveInstanceState函数是Android针对可能被后台杀死的Activity做的1种预防,它的履行时机在2.3之前是在onPause之前,2.3以后,放在了onStop函数之前,也就说Activity失去焦点后,可能会由于内存不足,被回收的情况下,都会去履行onSaveInstanceState。对startActivity函数的调用很多文章都有介绍,可以简单参考下老罗的博客Android利用程序内部启动Activity进程(startActivity)的源代码分析,比如在Activity A 调用startActivity启动Activity B的时候,会首先通过AMS pause Activity A,以后唤起B,在B显示,再stop A,在stop A的时候,需要保存A的现场,由于不可见的Activity都是可能被后台杀死的,比如,在开发者选项中打开不保存活动,就会到达这类效果,在启动另外一个Activity时,上1个Activity的保存流程大概以下,这里先简单描写,在下1篇原理篇的时候,会详细讲授下流程:
在2.3以后,onSaveInstanceState的时机都放在了onStop之前,看1下FragmentActivity的onSaveInstanceState源码:
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
Parcelable p = mFragments.saveAllState();
if (p != null) {
outState.putParcelable(FRAGMENTS_TAG, p);
}
}
可以看出,首先就是父类的onSaveInstanceState,主要是保存1些窗口及View的信息,比如ViewPager当前显示的是第几个View等。以后,就是就是通过FragmentManager的saveAllState,来保存FragmentActivity本身的现场-Fragment的1些状态,这些数据是FragmentActivity恢复Framgent所必须的数据,处理不好就会出现上面的那种异常。
之前已说过,OnRestoreInstanceState虽然与onSaveInstanceState是配对实现的,但是其调用却并不是完全成对的,在Activity跳转或返回主界面时,onSaveInstanceState是1定会调用的,但是OnRestoreInstanceState却不会,它只有Activity或App被异常杀死,走恢复流程的时候才会被调用。如果没有被异常杀死,不走Activity的恢复新建流程,也就不会回调OnRestoreInstanceState,简单看1下Activity的加载流程图:
可以看出,OnRestoreInstanceState的调用时机是在onStart以后,在onPostCreate之前。那末正常的创建为何没调用呢?看1下ActivityThread中启动Activity的源码:
private Activity performLaunchActivity(Activi
...
mInstrumentation.callActivityOnCreate(activity, r.state);
r.activity = activity;
r.stopped = true;
if (!r.activity.mFinished) {
activity.performStart();
r.stopped = false;
}
if (!r.activity.mFinished) {
if (r.state != null) {
mInstrumentation.callActivityOnRestoreInstanceState(activity, r.state);
}
}
if (!r.activity.mFinished) {
activity.mCalled = false;
mInstrumentation.callActivityOnPostCreate(activity, r.state);
}
}
可以看出,只有r.state != null的时候,才通过mInstrumentation.callActivityOnRestoreInstanceState回调OnRestoreInstanceState,r.state就是ActivityManagerService通过Binder传给ActivityThread数据,主要用来做场景恢复。以上就是onSaveInstanceState与OnRestoreInstance履行时机的1些分析。下面结合具体的系统View控件来分析1下这两个函数的具体利用:比如ViewPager与FragmentTabHost,这两个空间是主界面最经常使用的控件,内部对后台杀死做了兼容,这也是为何被杀死后,Viewpager在恢复后,能自动定位到上次阅读的位置。
首先看1下ViewPager做的兼容,ViewPager在后台杀死的情况下,依然能恢复到上次关闭的位置,这也是对体验的1种优化,这其中的原理是甚么?之前分析onSaveInstanceState与onRestoreInstanceState的时候,只关注了Fragment的处理,其实还有1些针对Window窗口及Vie的处理,先看1下onSaveInstanceState针对窗口保存了甚么:
protected void onSaveInstanceState(Bundle outState) {
outState.putBundle(WINDOW_HIERARCHY_TAG, mWindow.saveHierarchyState());
}
PhonwWinow.java
@Override
public Bundle saveHierarchyState() {
Bundle outState = new Bundle();
if (mContentParent == null) {
return outState;
}
SparseArray<Parcelable> states = new SparseArray<Parcelable>();
mContentParent.saveHierarchyState(states);
outState.putSparseParcelableArray(VIEWS_TAG, states);
// save the focused view id
View focusedView = mContentParent.findFocus();
...
outState.putInt(FOCUSED_ID_TAG, focusedView.getId());
// save the panels
if (panelStates.size() > 0) {
outState.putSparseParcelableArray(PANELS_TAG, panelStates);
}
if (mActionBar != null) {
outState.putSparseParcelableArray(ACTION_BAR_TAG, actionBarStates);
}
return outState;
}
Window其实就是PhonwWinow,saveHierarchyState其实就是针对当前窗口中的View保存1些场景信息 ,比如:当前获得焦点的View的id、ActionBar、View的1些状态,固然saveHierarchyState递归遍历所有子View,保存所有需要保存的状态:
ViewGroup.java
@Override
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
super.dispatchSaveInstanceState(container);
final int count = mChildrenCount;
final View[] children = mChildren;
for (int i = 0; i < count; i++) {
View c = children[i];
if ((c.mViewFlags & PARENT_SAVE_DISABLED_MASK) != PARENT_SAVE_DISABLED) {
c.dispatchSaveInstanceState(container);
}
}
}
可见,该函数首先通过super.dispatchSaveInstanceState保存本身的状态,再递归传递给子View。onSaveInstanceState主要用于获得View需要保存的State,并将本身的ID作为Key,存储到SparseArray states列表中,其实就PhoneWindow的1个列表,这些数据最后会通过Binder保存到ActivityManagerService中去
View.java
protected void dispatchSaveInstanceState(SparseArray<Parcelable> container) {
if (mID != NO_ID && (mViewFlags & SAVE_DISABLED_MASK) == 0) {
mPrivateFlags &= ~PFLAG_SAVE_STATE_CALLED;
Parcelable state = onSaveInstanceState();
if ((mPrivateFlags & PFLAG_SAVE_STATE_CALLED) == 0) {
throw new IllegalStateException(
"Derived class did not call super.onSaveInstanceState()");
}
if (state != null) {
container.put(mID, state);
}
}
}
那末针对ViewPager到底存储了甚么信息?通过下面的代码很容易看出,其实就是新建个了1个SavedState场景数据,并且将当前的位置mCurItem存进去。
@Override
public Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.position = mCurItem;
if (mAdapter != null) {
ss.adapterState = mAdapter.saveState();
}
return ss;
}
到这里存储的事情基本就完成了。接下来看1下ViewPager的恢复和onRestoreInstanceState到底做了甚么,
protected void onRestoreInstanceState(Bundle savedInstanceState) {
if (mWindow != null) {
Bundle windowState = savedInstanceState.getBundle(WINDOW_HIERARCHY_TAG);
if (windowState != null) {
mWindow.restoreHierarchyState(windowState);
}
}
}
从代码可以看出,其实就是获得当时保存的窗口信息,以后通过mWindow.restoreHierarchyState做数据恢复,
@Override
public void restoreHierarchyState(Bundle savedInstanceState) {
if (mContentParent == null) {
return;
}
SparseArray<Parcelable> savedStates
= savedInstanceState.getSparseParcelableArray(VIEWS_TAG);
if (savedStates != null) {
mContentParent.restoreHierarchyState(savedStates);
}
...
if (mActionBar != null) {
...
mActionBar.restoreHierarchyState(actionBarStates);
}
}
对ViewPager会产生甚么?从源码很容易看出,其实就是取出SavedState,并获得到异常杀死的时候的位置,以便后续的恢复,
ViewPager.java
@Override
public void onRestoreInstanceState(Parcelable state) {
if (!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState)state;
super.onRestoreInstanceState(ss.getSuperState());
if (mAdapter != null) {
mAdapter.restoreState(ss.adapterState, ss.loader);
setCurrentItemInternal(ss.position, false, true);
} else {
mRestoredCurItem = ss.position;
mRestoredAdapterState = ss.adapterState;
mRestoredClassLoader = ss.loader;
}
}
以上就解释了ViewPager是如何通过onSaveInstanceState与onRestoreInstanceState保存、恢复现场的。如果是ViewPager+FragmentAdapter的使用方式,就同时触及FragmentActivity的恢复、也牵扯到Viewpager的恢复,其实FragmentAdapter也一样针对后台杀死做了1些兼容,避免重复新建Fragment,看1下FragmentAdapter的源码:
FragmentPagerAdapter.java
@Override
public Object instantiateItem(ViewGroup container, int position) {
if (mCurTransaction == null) {
mCurTransaction = mFragmentManager.beginTransaction();
}
final long itemId = getItemId(position);
// Do we already have this fragment?
<!--是不是已新建了Fragment??-->
String name = makeFragmentName(container.getId(), itemId);
Fragment fragment = mFragmentManager.findFragmentByTag(name);
1 如果Activity中存在相应Tag的Fragment,就不要通过getItem新建
if (fragment != null) {
mCurTransaction.attach(fragment);
} else {
2 如果Activity中不存在相应Tag的Fragment,就需要通过getItem新建
fragment = getItem(position);
mCurTransaction.add(container.getId(), fragment,
makeFragmentName(container.getId(), itemId));
}
if (fragment != mCurrentPrimaryItem) {
FragmentCompat.setMenuVisibility(fragment, false);
FragmentCompat.setUserVisibleHint(fragment, false);
}
return fragment;
}
从1与2 可以看出,通过后台恢复,在FragmentActivity的onCreate函数中,会重建Fragment列表,那些被重建的Fragment不会再次通过getItem再次创建,再来看1下类似的控件FragmentTabHost,FragmentTabHost也是主页经常使用的控件,FragmentTabHost也有相应的后台杀死处理机制,从名字就可以看出,这个是专门针对Fragment才创建出来的控件。
FragmentTabHost其实跟ViewPager很类似,在onSaveInstanceState履行的时候保存当前位置,并在onRestoreInstanceState恢复postion,并重新赋值给Tabhost,以后FragmentTabHost在onAttachedToWindow时,就能够根据恢复的postion设置当前位置,代码以下:
FragmentTabHost.java
@Override
protected Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.curTab = getCurrentTabTag();
return ss;
}
@Override
protected void onRestoreInstanceState(Parcelable state) {
if (!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState) state;
super.onRestoreInstanceState(ss.getSuperState());
setCurrentTabByTag(ss.curTab);
}
在FragmentTabHost履行onAttachedToWindow时候,会首先getCurrentTabTag ,如果是经历了后台杀死,这里得到的值实际上是恢复的SavedState里的值,以后通过doTabChanged切换到响应的Tab,注意这里切换的时候,Fragment由于已重建了,是不会再次新建的。
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
String currentTab = getCurrentTabTag();
...
ft = doTabChanged(currentTab, ft);
if (ft != null) {
ft.commit();
mFragmentManager.executePendingTransactions();
}
}
比如:针对FragmentActivity ,不重建:
protected void onCreate(Bundle savedInstanceState) {
if (savedInstanceState != null) {
savedInstanceState.putParcelable(“android:support:fragments”, null);}
super.onCreate(savedInstanceState);
}
如果是系统的Actvity改成是“android:fragments”,不过这里需要注意:对ViewPager跟FragmentTabHost不需要额外处理,处理了可能反而有反作用。
针对Window,如果不想让View使用恢复逻辑,在基类的FragmentActivity中覆盖onRestoreInstanceState函数便可。
protected void onRestoreInstanceState(Bundle savedInstanceState) {
}
固然以上的做法都是比较粗鲁的做法,最好还是顺着Android的设计,在需要保存现场的地方保存,在需要恢复的地方,去除相应的数据进行恢复。以上就是后台杀死针对FragmentActivity、onSaveInstanceState、onRestoreInstanceState的1些分析,后面会有两篇针对后台杀死原理,和ActivityManagerService如何处理杀死及恢复的文章。
Fragment Transactions & Activity State Loss精
Lowmemorykiller笔记 精
Fragment实例化,Fragment生命周期源码分析
android.app.Fragment$InstantiationException的缘由分析
Android Framework架构浅析之【近期任务】
Android Low Memory Killer介绍
Android开发之InstanceState详解
Square:从今天开始抛弃Fragment吧!
对Android近期任务列表(Recent Applications)的简单分析
Android——内存管理-lowmemorykiller 机制
ActivityStackSupervisor分析
A Deeper Look of ViewPager and FragmentStatePagerAdaper
View的onSaveInstanceState和onRestoreInstanceState进程分析