那1刻 我升起风马 不为乞福 只为守候你的到来
那1天 闭目在经殿香雾中 蓦然听见 你颂经中的真言
那1日 垒起玛尼堆 不为修德 只为投下心湖的石子
那1夜 我听了1宿梵唱 不为参悟 只为寻你的1丝气味
有时候我会为了实现某个动画的算法而挖空心思,苦苦思考。常常会在草稿上面绘制动画轨迹,真的很多时候几天就在纠结1个动画的实现,不过最后成功后真的很满足喜悦。
我陆续出过1些LodingView
的文章,但都比较杂乱。近来我在网上看到1张图,并通过代码实现了出来。在这边非常感谢@ldoublem
,我会不断更新LodingView
把好看及简洁的动画集成进来,希望能够帮助到你。
下载源码
先出图说话:
public class WSCircleCD extends View {
private Paint mPaint;
private Context mContext;
private int circleCenterX, circleCenterY;
private int circleRadius;
private final static float RADIUS_RATIO = 2 / 3f;
public WSCircleCD(Context context) {
this(context, null);
}
public WSCircleCD(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public WSCircleCD(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
private void init(Context context) {
mContext = context;
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(Color.WHITE);
mPaint.setStyle(Paint.Style.STROKE);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec);
int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec);
int widthSpecSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSpecSize = MeasureSpec.getSize(heightMeasureSpec);
//处理 wrap_content问题
int defaultDimension = dip2px(100);
if (widthSpecMode == MeasureSpec.AT_MOST && heightSpecMode == MeasureSpec.AT_MOST) {
setMeasuredDimension(defaultDimension, defaultDimension);
} else if (widthSpecMode == MeasureSpec.AT_MOST) {
setMeasuredDimension(defaultDimension, heightSpecSize);
} else if (heightSpecMode == MeasureSpec.AT_MOST) {
setMeasuredDimension(widthSpecSize, defaultDimension);
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
circleCenterX = w / 2;
circleCenterY = h / 2;
//处理padding情况
circleRadius = (int) (Math.min(Math.min(circleCenterY - getPaddingTop(), circleCenterY - getPaddingBottom()),
Math.min(circleCenterX - getPaddingLeft(), circleCenterX - getPaddingRight())) * RADIUS_RATIO);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth(dip2px(2));
canvas.drawCircle(circleCenterX, circleCenterY, circleRadius, mPaint);//画大圆
canvas.drawCircle(circleCenterX, circleCenterY, dip2px(4), mPaint);//画中心小圆圆
// 下面是画弧线
RectF rectF = new RectF(circleCenterX - circleRadius * RADIUS_RATIO, circleCenterY - circleRadius * RADIUS_RATIO,
circleCenterX + circleRadius * RADIUS_RATIO, circleCenterY + circleRadius * RADIUS_RATIO);
canvas.drawArc(rectF, 0, 80, false, mPaint);
canvas.drawArc(rectF, 180, 80, false, mPaint);
rectF = new RectF(circleCenterX - circleRadius / 2, circleCenterY - circleRadius / 2,
circleCenterX + circleRadius / 2, circleCenterY + circleRadius / 2);
canvas.drawArc(rectF, 0, 80, false, mPaint);
canvas.drawArc(rectF, 180, 80, false, mPaint);
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
RotateAnimation animation = new RotateAnimation(0f, 360f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
animation.setInterpolator(new LinearInterpolator());
animation.setRepeatCount(-1);
animation.setDuration(1000);
animation.setFillAfter(true);
startAnimation(animation);
}
});
}
public void setPaintColor(int color) {
mPaint.setColor(color);
}
/**
* 根据手机的分辨率从 dp 的单位 转成为 px(像素)
*/
public int dip2px(float dpValue) {
final float scale = mContext.getResources().getDisplayMetrics().density;
return (int) (dpValue * scale + 0.5f);
}
}
我主要讲授下红字注释的地方,为何自定义1个View在布局时将其大小设为wrap_content但其实际却是match_parent的效果?请查阅谷歌的小弟1自定义View系列教程02–onMeasure源码详实分析;处理padding
情况,不然布局xml
文件设置padding
值将无效;绘制进程比较简单,我这里就不再详细讲授,有不懂请给我留言。
WSCircleSun主要是控制小圆的旋转,每次移动角度就增加moveAngle
。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth(circleRadius * SMALL_RADIUS_RATIO);
//绘制小圆
for (int i = 0; i < SMALL_CIRCLE_COUNT; i++) {
canvas.drawCircle((float) (circleCenterX + circleRadius * Math.sin(Math.toRadians(i * 360 / SMALL_CIRCLE_COUNT + moveAngle))),
(float) (circleCenterY + circleRadius * Math.cos(Math.toRadians(i * 360 / SMALL_CIRCLE_COUNT + moveAngle))),
circleRadius * SMALL_RADIUS_RATIO,
mPaint);
}
//绘制大圆
canvas.drawCircle(circleCenterX, circleCenterY, circleRadius * LARGE_RADIUS_RATIO, mPaint);
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
ValueAnimator animator = ValueAnimator.ofInt(0, 361);
animator.setDuration(3000);
animator.setInterpolator(new LinearInterpolator());
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
moveAngle = (int) valueAnimator.getAnimatedValue();
postInvalidate();
}
});
animator.start();
}
});
}
WSCircleRing
主要是控制弧度的startAngle
。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setColor(Color.WHITE);
mPaint.setStrokeWidth(circleRadius * RING_RADIUS_RATIO);
canvas.drawCircle(circleCenterX, circleCenterY, circleRadius, mPaint);//画背景
mPaint.setColor(Color.parseColor("#FF4081"));
RectF rectF = new RectF(circleCenterX - circleRadius, circleCenterY - circleRadius,
circleCenterX + circleRadius, circleCenterY + circleRadius);
canvas.drawArc(rectF, 0 + moveAngle, 80, false, mPaint);
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
ValueAnimator animator = ValueAnimator.ofInt(0, 361);
animator.setDuration(1000);
animator.setInterpolator(new LinearInterpolator());
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
moveAngle = (int) valueAnimator.getAnimatedValue();
postInvalidate();
}
});
animator.start();
}
});
}
WSCircleFace主要是控制脸的出现和消失,动画出现1半后脸出现,反之消失。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(circleRadius * FACE_RADIUS_RATIO);
RectF rectF = new RectF(circleCenterX - circleRadius, circleCenterY - circleRadius,
circleCenterX + circleRadius, circleCenterY + circleRadius);
canvas.drawArc(rectF, startAngle, 180, false, mPaint);
mPaint.setStyle(Paint.Style.FILL);
if (isFace) { //画脸
canvas.drawCircle((float) (circleCenterX - circleRadius * Math.sin(Math.toRadians(EYE_ROUND))),
(float) (circleCenterY - circleRadius * Math.cos(Math.toRadians(EYE_ROUND))), mPaint.getStrokeWidth() * 3 / 2, mPaint);
canvas.drawCircle((float) (circleCenterX + circleRadius * Math.sin(Math.toRadians(EYE_ROUND))),
(float) (circleCenterY - circleRadius * Math.cos(Math.toRadians(EYE_ROUND))), mPaint.getStrokeWidth() * 3 / 2, mPaint);
}
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
ValueAnimator animator = ValueAnimator.ofFloat(0f, 1.0f);
animator.setDuration(1500);
animator.setInterpolator(new LinearInterpolator());
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
float mAnimatedValue = (float) valueAnimator.getAnimatedValue();
if (mAnimatedValue < 0.5) {
isFace = false;
startAngle = (int) (720 * mAnimatedValue);
} else {
startAngle = 720;
isFace = true;
}
postInvalidate();
}
});
animator.start();
}
});
}
WSCircleJump主要是控制小圆的弹跳,上1个小圆弹跳结束后下1个小圆开始。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth(mRadius * JUMP_BALL_RATIO);
//画小球
for (int i = 0; i < BALL_COUNT; i++) {
if (i == currentBallPosition) {
canvas.drawCircle((centerX - mRadius) + 2 * mRadius / (BALL_COUNT - 1) * i,
centerY - ballJumpY, mPaint.getStrokeWidth(), mPaint);
} else {
canvas.drawCircle((centerX - mRadius) + 2 * mRadius / (BALL_COUNT - 1) * i,
centerY, mPaint.getStrokeWidth(), mPaint);
}
}
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
ValueAnimator animator = ValueAnimator.ofFloat(0f, 1.0f);
animator.setDuration(500);
animator.setInterpolator(new LinearInterpolator());
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mAnimatedValue = (float) valueAnimator.getAnimatedValue();
if (mAnimatedValue < 0.5) {
ballJumpY = mAnimatedValue * mRadius;
} else {
ballJumpY = (1 - mAnimatedValue) * mRadius;
}
postInvalidate();
}
});
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationStart(Animator animation) {
super.onAnimationStart(animation);
}
@Override
public void onAnimationEnd(Animator animation) {
super.onAnimationEnd(animation);
}
@Override
public void onAnimationRepeat(Animator animation) {
super.onAnimationRepeat(animation);
currentBallPosition++;
if (currentBallPosition >= BALL_COUNT) {
currentBallPosition = 0;
}
}
});
animator.start();
}
});
}
WSGears主要是绘制大小齿轮。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth(outCircleRadius * GEAR_RADIUS_RATIO);
//60 是偏移量 绘制直线
for (int i = 0; i < 360 / 120; i++) {
canvas.drawLine(centerX, centerY, (float) (centerX + outCircleRadius * Math.sin(Math.toRadians(i * 120 + 60))),
(float) (centerY + outCircleRadius * Math.cos(Math.toRadians(i * 120 + 60))), mPaint);
}
//绘制外圆齿轮
for (int i = 0; i < 360 / 8; i++) {
canvas.drawLine((float) (centerX + outCircleRadius * Math.sin(Math.toRadians(i * 8 + moveAngle))),
(float) (centerY + outCircleRadius * Math.cos(Math.toRadians(i * 8 + moveAngle))),
(float) (centerX + (outCircleRadius + dip2px(4)) * Math.sin(Math.toRadians(i * 8 + moveAngle))),
(float) (centerY + (outCircleRadius + dip2px(4)) * Math.cos(Math.toRadians(i * 8 + moveAngle))), mPaint);
}
//绘制内圆齿轮
mPaint.setStrokeWidth(inCircleRadius * GEAR_RADIUS_RATIO);
for (int i = 0; i < 360 / 8; i++) {
canvas.drawLine((float) (centerX + inCircleRadius * Math.sin(Math.toRadians(i * 8 - moveAngle))),
(float) (centerY + inCircleRadius * Math.cos(Math.toRadians(i * 8 - moveAngle))),
(float) (centerX + (inCircleRadius + dip2px(4)) * Math.sin(Math.toRadians(i * 8 - moveAngle))),
(float) (centerY + (inCircleRadius + dip2px(4)) * Math.cos(Math.toRadians(i * 8 - moveAngle))), mPaint);
}
mPaint.setStrokeWidth(mPaint.getStrokeWidth() * 2);
canvas.drawCircle(centerX, centerY, outCircleRadius, mPaint);
canvas.drawCircle(centerX, centerY, inCircleRadius, mPaint);
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
ValueAnimator animator = ValueAnimator.ofFloat(0f, 1.0f);
animator.setDuration(5000);
animator.setInterpolator(new AccelerateDecelerateInterpolator());
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mAnimatedValue = (float) valueAnimator.getAnimatedValue();
moveAngle = (int) (mAnimatedValue * 360);
postInvalidate();
}
});
animator.start();
}
});
}
WSJump利用贝塞尔曲线实现弹动效果。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(dip2px(2));
//绘制贝塞尔曲线
Path mPath = new Path();
mPath.moveTo(centerX - mRadius, centerY);
mPath.quadTo(centerX, centerY + quadMoveY, centerX + mRadius, centerY);
canvas.drawPath(mPath, mPaint);
//绘制2边小球 dip2px(4)为小球半径 分别加上和减去半径
canvas.drawCircle(centerX - mRadius - dip2px(4), centerY, dip2px(4), mPaint);
canvas.drawCircle(centerX + mRadius + dip2px(4), centerY, dip2px(4), mPaint);
//绘制中间小球 dip2px(4+3) 两边小球的半径 加上自己的半径
mPaint.setStyle(Paint.Style.FILL);
canvas.drawCircle(centerX, centerY - dip2px(4 + 3) - mJumpY, dip2px(6), mPaint);
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
ValueAnimator animator = ValueAnimator.ofFloat(0f, 1.0f);
animator.setDuration(500);
animator.setInterpolator(new LinearInterpolator());
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
float value = (float) valueAnimator.getAnimatedValue();
if (value > 0.75f) { // 0.75 =0.25*3
quadMoveY = mRadius * (1 - value) * 3;
} else {
quadMoveY = value * mRadius;
}
if (value > 0.35f) {// 0.7 =0.35*2
mJumpY = (1 - value) * mRadius;
} else {
mJumpY = value * mRadius * 2;
}
postInvalidate();
}
});
animator.start();
}
});
}
WSFiveStar主要控制线条的绘制,1条直线从出发点绘制到终点,终点作为下1条直线的出发点,顺次绘制。利用mPath.rLineTo
增量的方式绘制直线,如果你敢兴趣可以通过设置setRegularPolygon(int regularPolygon)
方法设置需要绘制的是正多边形,我绘制出过正2104边形。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth(dip2px(2));
lineStartX = (float) (circleCenterX + circleRadius * Math.cos(Math.toRadians(startAngle)));
lineStartY = (float) (circleCenterY + circleRadius * Math.sin(Math.toRadians(startAngle)));
mPath.moveTo(lineStartX, lineStartY);
lineEndX = (float) (circleCenterX + circleRadius * Math.cos(Math.toRadians(startAngle + polygonAngle * 2)));
lineEndY = (float) (circleCenterY + circleRadius * Math.sin(Math.toRadians(startAngle + polygonAngle * 2)));
mPath.rLineTo((lineEndX - lineStartX) * mValue, (lineEndY - lineStartY) * mValue);
canvas.drawPath(mPath, mPaint);
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
ValueAnimator animator = ValueAnimator.ofFloat(0f, 1.0f);
animator.setDuration(500);
animator.setInterpolator(new LinearInterpolator());
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mValue = (float) animation.getAnimatedValue();
if (mValue >= 0.9f) {
mValue = 1.0f;
}
postInvalidate();
}
});
animator.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationRepeat(Animator animation) {
super.onAnimationRepeat(animation);
startAngle += polygonAngle * 2;
if (startAngle > polygonAngle * 2 * regularPolygon) {
startAngle = 0;
mPath.reset();
}
}
});
animator.start();
}
});
}
WSLineProgress主要是控制两段直线的绘制。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth(dip2px(2));
mPaint.setTextSize(dip2px(20));
text = mValue + "%";
fontWidth = mPaint.measureText(text);
fontHeight = getFontHeight(mPaint, text);
if (mValue == 0) {
canvas.drawText(text, centerX - mRadius, centerY + fontHeight / 2, mPaint);
canvas.drawLine(centerX - mRadius + fontWidth, centerY, centerX + mRadius, centerY, mPaint);
} else if (mValue >= 100) {
canvas.drawText(text, centerX + mRadius - fontWidth, centerY + fontHeight / 2, mPaint);
canvas.drawLine(centerX - mRadius, centerY, centerX + mRadius - fontWidth, centerY, mPaint);
} else {
float lineWidth = 2 * mRadius - fontWidth;
//左侧直线
canvas.drawLine(centerX - mRadius, centerY, centerX - mRadius + (float) mValue / 100 * lineWidth, centerY, mPaint);
//右侧直线
canvas.drawLine(centerX - mRadius + (float) mValue / 100 * lineWidth + fontWidth, centerY, centerX + mRadius, centerY, mPaint);
//绘制文本
canvas.drawText(text, centerX - mRadius + (float) mValue / 100 * lineWidth, centerY + fontHeight / 2, mPaint);
}
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
ValueAnimator animator = ValueAnimator.ofInt(0, 101);
animator.setDuration(5000);
animator.setInterpolator(new LinearInterpolator());
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
mValue = (int) animation.getAnimatedValue();
postInvalidate();
}
});
animator.start();
}
});
}
WSEatBeans主要是控制嘴的张合,豆数量的变化。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStrokeWidth(dip2px(2));
RectF rectF = new RectF(centerX - mRadius + moveX, centerY - eatRadius, centerX - mRadius + eatRadius * 2
+ moveX, centerY + eatRadius);
canvas.drawArc(rectF, eatStartAngle, eatSweepAngle, true, mPaint);
//画眼睛
mPaint.setColor(Color.BLACK);
canvas.drawCircle(centerX - mRadius + eatRadius + moveX, centerY - eatRadius / 2, dip2px(2), mPaint);
//绘制豆
mPaint.setColor(Color.WHITE);
//豆的个数是间隔数减去1
int count = (2 * (mRadius - eatRadius)) / eatRadius - 1;
for (int i = eatBeans; i < count; i++) {
canvas.drawCircle(centerX - mRadius + eatRadius * 2 +
eatRadius * (i + 1), centerY, dip2px(2), mPaint);
}
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
ValueAnimator animator = ValueAnimator.ofFloat(0f, 1.0f);
animator.setDuration(3000);
animator.setInterpolator(new LinearInterpolator());
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
moveX = (int) ((float) animation.getAnimatedValue() * 2 * (mRadius - eatRadius));
eatBeans = moveX / eatRadius;
if (eatState == 0) {
eatStartAngle -= 2;
if (eatStartAngle <= 0) {
eatState = 1;
}
} else if (eatState == 1) {
eatStartAngle += 2;
if (eatStartAngle >= 30) {
eatState = 0;
}
}
eatSweepAngle = 360 - eatStartAngle * 2;
postInvalidate();
}
});
animator.start();
}
});
}
WSCircleBar,WSCircleArc,WSCircleRise类似。
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setStrokeWidth(circleRadius * BAR_RADIUS_RATIO);
mPaint.setColor(Color.WHITE);
//画背景
canvas.drawCircle(circleCenterX, circleCenterY, circleRadius, mPaint);
//画bar
RectF rect = new RectF(circleCenterX - circleRadius, circleCenterY - circleRadius,
circleCenterX + circleRadius, circleCenterY + circleRadius);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(mPaint.getStrokeWidth() * 2);
canvas.drawArc(rect, startAngle, sweepAngle, false, mPaint);
//画文字
mPaint.setStyle(Paint.Style.FILL);
text = (int) (mValueAnimator * 100) + "%";
mPaint.setTextSize(mPaint.getStrokeWidth() * 2);
canvas.drawText(text, circleCenterX - mPaint.measureText(text) / 2, circleCenterY + getFontHeight(mPaint, text) / 2, mPaint);
}
//开始动画
public void startAnimator() {
post(new Runnable() {
@Override
public void run() {
ValueAnimator animator = ValueAnimator.ofFloat(0f, 1.0f);
animator.setDuration(5000);
animator.setInterpolator(new LinearInterpolator());
animator.setRepeatMode(ValueAnimator.RESTART);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mValueAnimator = (float) valueAnimator.getAnimatedValue();
sweepAngle = 360 * mValueAnimator;
postInvalidate();
}
});
animator.start();
}
});
}
在此非常感谢ldoublem 的效果图并通过代码实现了出来,我们实现进程有很多不同的地方。
LoadingView
我会不断更新,敬请你的期待。
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