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unity3d,C#使用sqlite作为数据库解决方案思路

来源:程序员人生   发布时间:2015-04-23 07:48:04 阅读次数:4004次


1,编辑器建立好数据库结构,生成sqlite数据库文件,可以用navicat图形界面编辑器来操作。
2,建立好的数据库,后缀名变成.txt格式(方便unity3d加载),放文件放到Assest/Resources目录下(新建目录)。
放在Resources目录下的文件,在Pc/ios/android端都可以不作辨别的用Resource来加载,假定数据库文件名位:data.txt,语句以下:
TextAsset txt = Resources.Load ("data", typeof(TextAsset))as TextAsset;
3, 将读取到的TextAsset文件写入对应平台的沙盒路径下, 代码为:
   databaseFilePath = Application.persistentDataPath+"//"+data.db;(沙盒,各平台路径不同,均为可读写)
      File.WriteAllBytes(databaseFilePath,txt.bytes);
4,加载沙盒路径下的数据库文件进行读写操作。DbAccess封装了数据库操作。其中需要两个dll文件,1个so文件(android平台需要libsq


<p><span style="font-family: Arial, Helvetica, sans-serif;"> using UnityEngine;</span></p>

using System.Collections; using Mono.Data.Sqlite; using System; using System.IO; public class DbAccess{ private SqliteConnection dbConnection; private SqliteCommand dbCommand; private SqliteDataReader reader; public DbAccess (string connectionString) { OpenDB (connectionString); } public DbAccess () { } public void OpenDB (string connectionString) { try { dbConnection = new SqliteConnection (connectionString); dbConnection.Open (); Debug.Log ("Connected to db"); } catch(Exception e) { string temp1 = e.ToString(); Debug.Log(temp1); } } public void CloseSqlConnection () { if (dbCommand != null) { dbCommand.Dispose (); } dbCommand = null; if (reader != null) { reader.Dispose (); } reader = null; if (dbConnection != null) { dbConnection.Close (); } dbConnection = null; Debug.Log ("Disconnected from db."); } public SqliteDataReader ExecuteQuery (string sqlQuery) { dbCommand = dbConnection.CreateCommand (); dbCommand.CommandText = sqlQuery; reader = dbCommand.ExecuteReader (); return reader; } public SqliteDataReader ReadFullTable (string tableName) { string query = "SELECT * FROM " + tableName; return ExecuteQuery (query); } public SqliteDataReader InsertInto (string tableName, string[] values) { string query = "INSERT INTO " + tableName + " VALUES (" + values[0]; for (int i = 1; i < values.Length; ++i) { query += ", " + values[i]; } query += ")"; return ExecuteQuery (query); } public SqliteDataReader UpdateInto (string tableName, string []cols,string []colsvalues,string selectkey,string selectvalue) { string query = "UPDATE "+tableName+" SET "+cols[0]+" = "+colsvalues[0]; for (int i = 1; i < colsvalues.Length; ++i) { query += ", " +cols[i]+" ="+ colsvalues[i]; } query += " WHERE "+selectkey+" = "+selectvalue+" "; return ExecuteQuery (query); } public SqliteDataReader Delete(string tableName,string []cols,string []colsvalues) { string query = "DELETE FROM "+tableName + " WHERE " +cols[0] +" = " + colsvalues[0]; for (int i = 1; i < colsvalues.Length; ++i) { query += " or " +cols[i]+" = "+ colsvalues[i]; } Debug.Log(query); return ExecuteQuery (query); } public SqliteDataReader InsertIntoSpecific (string tableName, string[] cols, string[] values) { if (cols.Length != values.Length) { throw new SqliteException ("columns.Length != values.Length"); } string query = "INSERT INTO " + tableName + "(" + cols[0]; for (int i = 1; i < cols.Length; ++i) { query += ", " + cols[i]; } query += ") VALUES (" + values[0]; for (int i = 1; i < values.Length; ++i) { query += ", " + values[i]; } query += ")"; return ExecuteQuery (query); } public SqliteDataReader DeleteContents (string tableName) { string query = "DELETE FROM " + tableName; return ExecuteQuery (query); } public SqliteDataReader CreateTable (string name, string[] col, string[] colType) { if (col.Length != colType.Length) { throw new SqliteException ("columns.Length != colType.Length"); } string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0]; for (int i = 1; i < col.Length; ++i) { query += ", " + col[i] + " " + colType[i]; } query += ")"; return ExecuteQuery (query); } public SqliteDataReader SelectWhere (string tableName, string[] items, string[] col, string[] operation, string[] values) { if (col.Length != operation.Length ||operation.Length != values.Length) { throw new SqliteException ("col.Length != operation.Length != values.Length"); } string query = "SELECT " + items[0]; for (int i = 1;i < items.Length; ++i) { query += ", " + items[i]; } if (col.Length == 0) { query += " FROM " + tableName; } else { query += " FROM " + tableName + " WHERE " + col[0] + operation[0] + "'" + values[0] + "' "; for (int i = 1; i < col.Length; ++i) { query += " AND " + col[i] + operation[i] + "'" + values[0] + "' "; } } return ExecuteQuery (query); } } public class DataCenter{ private string databaseFilename = "data.db"; private string databaseFilePath; private DbAccess dbaccess; public DataCenter() { databaseFilePath = Application.persistentDataPath+"//"+databaseFilename; if (!File.Exists (databaseFilePath)) { TextAsset txt = Resources.Load ("data", typeof(TextAsset))as TextAsset; File.WriteAllBytes(databaseFilePath,txt.bytes); //copy data file to sandbox } dbaccess = new DbAccess (@"Data Source=" + databaseFilePath); } }


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