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Qt--Http请求封装(Get Post)

来源:程序员人生   发布时间:2016-10-08 15:28:40 阅读次数:9133次

之前使用c++开发的程序都是使用curl库进行各种http操作。

qt为我们继承了1些网络操作的类,因此不需要第3方库的支持了。今天就跟大家分享1下qt中对http要求的封装。

其中用到了:
QNetworkRequest
The QNetworkRequest class holds a request to be sent with QNetworkAccessManager.
http://doc.qt.io/qt⑷.8/qnetworkrequest.html#details

QNetworkAccessManager
The QNetworkAccessManager class allows the application to send network requests and receive replies.
http://doc.qt.io/qt⑸/qnetworkaccessmanager.html#details

QNetworkReply
The QNetworkReply class contains the data and headers for a request sent with QNetworkAccessManager.
http://doc.qt.io/qt⑸/qnetworkreply.html#details

这里不再过量的介绍上面3个类,由于qt的文档描写的非常非常的清楚。

开始写我们自己的http api:

写1个基类,命名为BaseAPI:
baseapi.h

#ifndef BASEAPI_H #define BASEAPI_H #include <QSettings> #include <QNetworkRequest> #include <QNetworkReply> #include <QNetworkAccessManager> #include "base/constants.h" class BaseAPI : public QObject { Q_OBJECT public: BaseAPI(); ~BaseAPI(); void get(const QString url); void post(const QString url, const QByteArray &data); protected: virtual void requestFinished(QNetworkReply *reply, const QByteArray data, const int statusCode) = 0; public slots: void serviceRequestFinished(QNetworkReply *reply); private: QNetworkRequest httpRequest; QNetworkAccessManager networkAccessManager; QSettings *settings; }; #endif // BASEAPI_H

baseapi.cc

#include "baseapi.h" BaseAPI::BaseAPI() { httpRequest.setRawHeader("Accept", API_ACCEPT); httpRequest.setRawHeader("User-Agent", API_USER_AGENT); httpRequest.setRawHeader("X-XXX-API-Key", API_KEY); httpRequest.setRawHeader("X-XXX-API-Secret", API_SECRET); httpRequest.setRawHeader("Accept-Encoding", "gzip, deflate"); httpRequest.setRawHeader("Content-Type", "application/json"); settings = new QSettings("XXX"); QString id = settings->value(SETTING_ACCOUNT_ID, "").toString(); QString token = settings->value(SETTING_ACCOUNT_TOKEN, "").toString(); if(!id.isEmpty()) { httpRequest.setRawHeader("X-XXX-User-ID", id.toStdString().c_str()); } if (!token.isEmpty()) { httpRequest.setRawHeader("X-XXX-User-Token", token.toStdString().c_str()); } qDebug() << "BaseAPI...id:" << id << " token:" + token; QObject::connect(&networkAccessManager, SIGNAL(finished(QNetworkReply*)), this, SLOT(serviceRequestFinished(QNetworkReply*))); } BaseAPI::~BaseAPI() { networkAccessManager.disconnect(); if (settings){ delete settings; settings = nullptr; } } void BaseAPI::get(const QString url) { httpRequest.setUrl(QUrl(url)); networkAccessManager.get(httpRequest); } void BaseAPI::post(const QString url, const QByteArray &data) { httpRequest.setUrl(QUrl(url)); networkAccessManager.post(httpRequest, data); } void BaseAPI::serviceRequestFinished(QNetworkReply *reply) { int statusCode = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt(); qDebug() << "BaseAPI...serviceRequestFinished...statusCode:" << statusCode; if(reply->error() == QNetworkReply::NoError) { requestFinished(reply, reply->readAll(), statusCode); } else { requestFinished(reply, "", statusCode); } // At the end of that slot, we won't need it anymore reply->deleteLater(); }

解释:
1 使用了qt中的QSettings,就是1个存储功能
The QSettings class provides persistent platform-independent application settings
http://doc.qt.io/qt⑷.8/qsettings.html

2 声明了1个纯虚函数,使得子类根据自己的情况进行重写

基类就这样写完了,下面写1个利用,比如从服务器要求游戏列表:
写1个子类GameAPI继承自BaseAPI:
gameapi.h

#ifndef GAMEAPI #define GAMEAPI #include <functional> #include <QList> #include <QPair> #include "baseapi.h" class GameAPI: public BaseAPI { public: GameAPI(); ~GameAPI(); void getGameList(std::function<void(bool, QList<QPair<QString,QString>>)> callback); protected: void requestFinished(QNetworkReply* reply, const QByteArray data, const int statusCode); private: std::function<void(bool, QList<QPair<QString,QString>>)> checkCallback; }; #endif // GAMEAPI

gameapi.cc

#include "gameapi.h" #include "qdebug.h" #include <QJsonArray> #include <QJsonObject> #include <QJsonDocument> const QString GET_GAME = QString("https://www.xxx.com").append("/apps"); GameAPI::GameAPI() { } GameAPI::~GameAPI() { } void GameAPI::requestFinished(QNetworkReply* reply, const QByteArray data, const int statusCode) { if (statusCode == 200) { QJsonParseError jsonError; QJsonArray json_array = QJsonDocument::fromJson(data, &jsonError).array(); if(jsonError.error == QJsonParseError::NoError) { QList<QPair<QString,QString>> games; for(int i = 0; i < json_array.size(); ++i) { QJsonObject json = json_array.at(i).toObject(); games.append(qMakePair(json.value("key1").toString(), json.value("key2").toString())); } this->checkCallback(true, games); return; } } QList<QPair<QString,QString>> games; this->checkCallback(false, games); } void GameAPI::getGameList(std::function<void(bool, QList<QPair<QString,QString>>)> callback) { this->checkCallback = callback; get(GET_GAME); }

使用接口:

GameAPI game_api = new GameAPI(); game_api->getGameList([&](bool success, QList<QPair<QString,QString>> games){ if (success) { //do something } });
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